Ghandi, Southern Magician


Level KXP Wiz/Pri
123 456 789
TH
101-- --- ---+0
2102-- --- ---+1
33021- --- ---+2
46032- --- ---+3
5100321 --- ---+4
6150332 --- ---+5
7210432 1-- ---+6
8280433 2-- ---+7
9360443 21- ---+8
10450443 32- ---+9
11550444 321 ---+10
12660444 332 ---+11
13780444 432 1--+12
14910444 433 2--+13
151050444 443 21-+14
161200444 443 32-+15
171360444 444 321+16
181530444 444 332+17
191710444 444 433+18
201900444 444 444+19
212100544 444 444+20
222310554 444 444+21
232530555 444 444+22
242760555 544 444+23
253000555 554 444+24
263250555 555 444+25
273510555 555 544+26
283780555 555 554+27
294060555 555 555+28
304350655 555 555+29
314650665 555 555+30
324960666 555 555+31
335280666 655 555+32
345610666 665 555+33
355950666 666 555+34
366300666 666 655+35
Race Adjustments:
StrDexConIntWisChr CmlAThpTHDiv
+4+3+2+5+5+5+0 +5+0+0÷1
Requisites:Str 10, Dex 10, Con 10, Int 19, Wis 19, Cha 50, Class Slots 2, Race Slots 1
Alignment:CG
HD/level:1 st -9 th :d4,10 th -19 th :d6,20 th -21 st :d8,22 nd -26 th :d10, 27 th +:d12
Weapon Prof.:9+level
To Hit Table:0+ level-1
Save Table:2+level/3
Reference:Steve Marhevka
Groups:Archetype, Warrior, Wizard, Priest
Complexity:CF=5
“Can’t we all just get along?”
Counts as Human, Mulan with 2 for 1 trading. +1 Feat. Can Turn or Rebuke Undead.
Knows wizard and priest spells. Int and Wis bonus to progression. May specialize.
Level 1: You can replace any spell with a spell with "cure" in its name at will.
Level 1: When you make a Will or Fort save for partial, you take nothing if you save.
Level 1: +1 Crit range with a size L+ weapon and +level/2 fighter feats.
Level 1: Barbarian Rage: 0, (1+LVL/4)/d: +4 Str, +4 Con, +2 Will saves, -2 AC, can’t use M actions, effect lasts for 3+(Con bonus) rounds. Afterwards, is Fatigued.
Level 1: Frenzy: 0,(1+LVL/2)/d: +6 Str,(+10 at 10th level) +1 attack, -4 AC and 2dmg/r, can’t use M actions, effect lasts for 3+(Con bonus) rounds. Afterwards, is Fatigued.
Level 1: You can use spells with a range of touch on a target up to 30 feet away.
Level 2: 1M, 2/d: Create Undead (as per spell). Can create greater undead at level 8.
Level 2: Bonus Diehard feat and Supreme Cleave bonus feat (5’ step between cleaves).
Level 3: +Level/3(round up) to CL with necromancy spells.
Level 3: Fly Continuous.
Level 4: Desecrate (as per spell) aura to allied undead (AoE is 10ft/level at level 7).
Level 4: While in a frenzy, you don’t die at any negative hp total (still conscious).
Level 5: Power attack gives +3 per -1 you take to your TH (+4 per -1 at level 10).
Level 10: 1M, 1/d: Horrid Wilting (as per spell) using increased CL from level 3 ability.
Level 15: Continuous Project Image (as per spell).
Level 15: Continuous Anti-magic Shell 0-9 that doesn’t impede your own magic.
New Items:
Ring of Spell-Battle (1bM, 1/d: Counterspell or redirect target); 67,600gp.
Belt of Many Pockets (64 mini bag’s of holding); 11,000gp
Dyrr’s Impervious Vestment (+9 armor bonus, 1M, 1/d: blade barrier); 123,000gp
Vest of Resistance+5 (+5 resistance bonus to saves); 25,000gp