| Level
| KXP
| Wiz/Pri 123 456 789
| TH
|
| 1 | 0 | 1-- --- --- | +0 |
| 2 | 10 | 2-- --- --- | +1 |
| 3 | 30 | 21- --- --- | +2 |
| 4 | 60 | 32- --- --- | +3 |
| 5 | 100 | 321 --- --- | +4 |
| 6 | 150 | 332 --- --- | +5 |
| 7 | 210 | 432 1-- --- | +6 |
| 8 | 280 | 433 2-- --- | +7 |
| 9 | 360 | 443 21- --- | +8 |
| 10 | 450 | 443 32- --- | +9 |
| 11 | 550 | 444 321 --- | +10 |
| 12 | 660 | 444 332 --- | +11 |
| 13 | 780 | 444 432 1-- | +12 |
| 14 | 910 | 444 433 2-- | +13 |
| 15 | 1050 | 444 443 21- | +14 |
| 16 | 1200 | 444 443 32- | +15 |
| 17 | 1360 | 444 444 321 | +16 |
| 18 | 1530 | 444 444 332 | +17 |
| 19 | 1710 | 444 444 433 | +18 |
| 20 | 1900 | 444 444 444 | +19 |
| 21 | 2100 | 544 444 444 | +20 |
| 22 | 2310 | 554 444 444 | +21 |
| 23 | 2530 | 555 444 444 | +22 |
| 24 | 2760 | 555 544 444 | +23 |
| 25 | 3000 | 555 554 444 | +24 |
| 26 | 3250 | 555 555 444 | +25 |
| 27 | 3510 | 555 555 544 | +26 |
| 28 | 3780 | 555 555 554 | +27 |
| 29 | 4060 | 555 555 555 | +28 |
| 30 | 4350 | 655 555 555 | +29 |
| 31 | 4650 | 665 555 555 | +30 |
| 32 | 4960 | 666 555 555 | +31 |
| 33 | 5280 | 666 655 555 | +32 |
| 34 | 5610 | 666 665 555 | +33 |
| 35 | 5950 | 666 666 555 | +34 |
| 36 | 6300 | 666 666 655 | +35 |
|
| Str | Dex | Con | Int | Wis | Chr
| Cml | AT | hp | TH | Div
|
| +4 | +3 | +2 | +5 | +5 | +5 | +0
| +5 | +0 | +0 | ÷1
|
| Requisites: | Str 10, Dex 10, Con 10, Int 19, Wis 19, Cha 50, Class Slots 2, Race Slots 1 |
| Alignment: | CG |
| HD/level: | 1 st -9 th :d4,10 th -19 th :d6,20 th -21 st :d8,22 nd -26 th :d10, 27 th +:d12 |
| Weapon Prof.: | 9+level |
| To Hit Table: | 0+ level-1 |
| Save Table: | 2+level/3 |
| Reference: | Steve Marhevka |
| Groups: | Archetype, Warrior, Wizard, Priest |
| Complexity: | CF=5 |
| “Can’t we all just get along?” |
| Counts as Human, Mulan with 2 for 1 trading. +1 Feat. Can Turn or Rebuke Undead. |
| Knows wizard and priest spells. Int and Wis bonus to progression. May specialize. |
| Level 1: You can replace any spell with a spell with "cure" in its name at will. |
| Level 1: When you make a Will or Fort save for partial, you take nothing if you save. |
| Level 1: +1 Crit range with a size L+ weapon and +level/2 fighter feats. |
| Level 1: Barbarian Rage: 0, (1+LVL/4)/d: +4 Str, +4 Con, +2 Will saves, -2 AC, can’t use M actions, effect lasts for 3+(Con bonus) rounds. Afterwards, is Fatigued. |
| Level 1: Frenzy: 0,(1+LVL/2)/d: +6 Str,(+10 at 10th level) +1 attack, -4 AC and 2dmg/r, can’t use M actions, effect lasts for 3+(Con bonus) rounds. Afterwards, is Fatigued. |
| Level 1: You can use spells with a range of touch on a target up to 30 feet away. |
| Level 2: 1M, 2/d: Create Undead (as per spell). Can create greater undead at level 8. |
| Level 2: Bonus Diehard feat and Supreme Cleave bonus feat (5’ step between cleaves). |
| Level 3: +Level/3(round up) to CL with necromancy spells. |
| Level 3: Fly Continuous. |
| Level 4: Desecrate (as per spell) aura to allied undead (AoE is 10ft/level at level 7). |
| Level 4: While in a frenzy, you don’t die at any negative hp total (still conscious). |
| Level 5: Power attack gives +3 per -1 you take to your TH (+4 per -1 at level 10). |
| Level 10: 1M, 1/d: Horrid Wilting (as per spell) using increased CL from level 3 ability. |
| Level 15: Continuous Project Image (as per spell). |
| Level 15: Continuous Anti-magic Shell 0-9 that doesn’t impede your own magic. |
| New Items: |
| Ring of Spell-Battle (1bM, 1/d: Counterspell or redirect target); 67,600gp. |
| Belt of Many Pockets (64 mini bag’s of holding); 11,000gp |
| Dyrr’s Impervious Vestment (+9 armor bonus, 1M, 1/d: blade barrier); 123,000gp |
| Vest of Resistance+5 (+5 resistance bonus to saves); 25,000gp |
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